2024 Galleries
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Galleries // 2024 Spark:Spring Student // Tact-Cube
Tact-Cube
Finalist
Competition: Spark:Spring Student
Designer: Minkyung Song
Design Type: Product & industrial, GAME
Company / Organization / School: Orange Cube Art
Tact-Cube represents a departure from traditional product design by embracing inclusivity and unity over demographic segmentation. Unlike specialized products like adapted Rubik’s Cubes, Tact-Cube aims to appeal universally through its aesthetic appeal and tactile satisfaction. While catering thoughtfully to the needs of the visually impaired, its design ensures broad accessibility across diverse audiences, seamlessly integrating into everyday environments. Rather than reinforcing exclusivity, Tact-Cube challenges the normative practice of designing for specific user groups. It encourages reflection on how design labels can create unnecessary divides among people, advocating instead for a philosophy that promotes inclusivity and shared experiences. Crafted meticulously from a variety of materials chosen for their tactile qualities, Tact-Cube offers a unique sensory journey. Each surface, from textured plastic to polished marble, invites exploration through touch, enriching the interaction between hand and object without relying on color for differentiation. Tact-Cube embodies design innovation driven by empathy and versatility, pushing boundaries to create a cohesive tactile experience that celebrates diversity. It symbolizes a shift towards inclusive design principles that foster a universal human connection through sensory exploration and appreciation.