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Winner - Silver
Competition: Spark:Spring Student
Designer: Karen (Rui) Kang - Ms
Design Type: Product & industrial, Green
Company / Organization / School: ArtCenter College of Design
Team Members: Karen (Rui) Kang
Carbostone is a family-based board game with playability and educational purpose, and also a way to encourage connection when people are spending more time at home. It addresses sustainability with the goal of advocating for CO2 reduction. Carbostone is designed for Shinola under the category of sports and games, and includes a carbon footprint tracking app that extends what is learned in gameplay. So it also functions as a conversation starter to call more attention to emissions and climate change. The gameplay incorporates everyday activities like modes of travel and eating habits. The player who has more CO2 footprint credits and energy points will win. Carbostone is a game of strategy in which players must think ahead about how their actions affect the other players, hoping to set good habits and positively affect more people.