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Competition: Spark:Spring Student
Designer: Dahyeon Kim
Design Type: Product & industrial
Company / Organization / School: Hongik University
Team Members: Dahyeon Kim
Among the various habits of dogs, I paid attention to the point that 'they bite and tear', and 'they have a lot of interest in toys, but get easily bored when they get used to them'. Starting with "Tug play," an educational game that uses dogs' biting habits, I found it essential to replace products by difficulty level for continuous educational play. The solution is to focus on 'Adjust Difficulty' and to suggest that the shape and possible range of tug change depending on three directions of locking the cloth buttons. The cross bag shape provides a proper distance between the owner and the dog. Both buttons and bodies are finished in six layers with canvas on the outside and quilted on the inside, so it is not only moderate in thickness but also does not damage the dog's teeth. Considering the dog's perspective, I chose yellow and blue colors that the dogs can focus on. It can be transformed into four shapes to adjust the difficulty level and change the shape.