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Pawn: Chess for Visually Impaired
Competition: Spark:Spring Student
Designer: Ji Eun Gwak
Design Type: Product & industrial
Company / Organization / School: Korea Design Membership +
Team Members: Ji Eun Gwak, Jun Hyung Jeon, Min Hwan Kim & Eun Ju Moon
We have created Pawn, a brand that provides equal opportunities for visually impaired people to enjoy visual games such as chess. We support visually impaired people who are going through a path full of challenges and passion, and we want to be partners who can realize their potential and experience independence and achievement. For visually impaired people, white cane is an important tool to provide information so that they can adapt quickly to unexpected situations. Based on this, our chess game uses a cane-shaped horse to provide an experience for visually impaired players to overcome challenging chessboards and take them on the path of independence. We support the independence and achievement of the visually impaired. Our game is the first step toward making their hopes and dreams a reality, and we are partners on a challenging path. We support blind people to challenge and grow for a better world and encourage their abilities and passion. We will also fight together to ensure that they are respected and have equal opportunities, and move toward a future where everyone grows together.