2024 Galleries
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Galleries // 2024 Spark:Spring Student // TIFL
TIFL
Entrant
Competition: Spark:Spring Student
Designer: YIN CHI LIU
Design Type: Digital: Motion, Apps, Games
Company / Organization / School: Ming Chi University of Technology
Team Members: WEN-SHIN,ZENG / SIN-YU,LIN / YUN-JHEN,WU / Prof. Kai-Chu Li
TIFL is a virtual-real mixed board game that uses air travel to educate children about travel jet lag. By educating children about the relationship between jet lag and travel, TIFL encourages children to adjust their sleep time during travel, reduce the fatigue caused by jet lag and improve their enjoyment of play. Children can use TIFL to understand the concept of time zone through the plane and map to countries, and calculate the time difference between the two places through the ticket card. In the process, they can use AR to watch the changes of the plane to countries, and the current flight information; AR can also be used to understand the culture and travel information of the destination, increasing the learning experience when playing. TIFL virtual and real hybrid board games bring a sense of ritual flight learning experience for children, and deepen the travel emotion between parents and children.