2025 Galleries

The Spark Gallery pages are one of our most popular design destinations, with thousands of visitors each year. Check out some of the latest Spark entries, in the galleries below.

Catch me

Finalist

Competition: Spark:Spring Student
Designer: Woo Jaemin
Design Type: Product & industrial, concept
Company / Organization / School: Korea Design Membership +
Team Members: Woo Jaemin & Park Seongyeon

Catch me is an interactive gaming product inspired by the primal human joy of movement and capture. Drawing from the evolutionary instinct for hunting and gathering, this game merges physical activity with immersive play. Players use racket-like paddles to catch small flying drone balls by guiding them through hoop targets, earning points in the process. The game’s concept is influenced by both the excitement of racket sports and the childhood thrill of insect catching, as well as fantasy sports like Quidditch. Catch me is designed to be played anywhere—solo, one-on-one, or in groups—making it highly flexible and social. Unlike conventional motion-based gaming consoles that are often restricted by indoor space and offer limited realism, Catch me provides an open-air, real-world experience with tactile feedback and visible interaction. The drone ball's movement adds unpredictability and challenge, increasing immersion and engagement. Natural elements inspired the product’s form and color palette, with light green and yellow tones reflecting an organic, lively aesthetic. Catch me reimagines physical gaming, enabling users to enjoy playful, competitive experiences outdoors—anytime, anywhere—with a strong sense of presence and fun.