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Competition: Spark:Spring Student
Designer: Sol Park - Grovy
Design Type: Digital: Motion, Apps, Games, Educational IoT
Company / Organization / School: Korea Design Membership / Hongik University
Team Members: Sol Park, Kim Nayeon, Joo Minyoung & Shin Hyewon
Currently, ecological education is difficult to access and consists of one-off. A city-bred kids are likely to feel distant from nature and have desirable values for the environment. "Grovy" helps kids take adventures by discovering nature in the city. If kid take the product to a nearby plant, he can find out an interesting story about the plant. As the number of discovered plants and observation log builds up, kids feel a sense of accomplishment. After that, they gradually connect their daily with nature, and furthermore, they look for nature on their own. In this process, kids feel that nature is together and is closer to them.